Resume:
Portfolio:
Deep Sea Plane Wreck - Depth Game (Unreal Engine)
A B52 bomber lays at the bottom of the ocean near a Mayan burial site. This is a small collection of props I made for the game Depth placed into a small environment. Everything other than the fishes, and particle effects are by me.

Ancient Entrance - Personal Project
In a cavernous landscape lays a large entrance into the mountains left by the Ancients. This is a small environment created in the UDK based of a concept from Guild Wars 2. Everything is made by myself and it took 2 weeks to complete.

Oddworld Environments - Art Tasks
OddWorld Universe style exterior and interior environments. Both environments were created in the UDK and were based of a centeral reference and other oddworld shots. Everything is made by myself and it took 5 days to complete. The main aim of the tests were to see if I could manage the OddWorld style. I passed the tests.

Californian Track - Personal Project
Deep in the Californian shrubland waits the perfect road for a highspeed chase. This is a small environment created in the UDK based of a single reference image. Everything is made by myself and it took 4 days to complete. It was a practise to see if I could work at a industry standard rate.

Zombie Survival Vehicle (WIP) - Personal Project
A world war two half track converted for all your zombie survival needs. This is currently a work in progress high poly model, It will eventually be baked into a lowpoly and textured but I'm taking my time to go into lots of detail to learn.

Loading Dock - Freelance Project
This small asset was done as part of a freelance project, due to the tight deadlines all the textures were entirely done in photoshop. I took special attention to the normals on the bricks. The asset us entirely by myself and took 10 hours from beginning to end.

Copyright Myles Lambert © 2011 All Rights Reserved.