I am an Environment Artist currently living in South Yorkshire, England. I'am dedicated to learning, developing and creating professional game art whilst working with like minded, talented people. My art has so far been in two commercial titles.

Contact: myleslambert@y7mail.com

Resume:

Download PDF or Word Document.

Portfolio:

Deep Sea Plane Wreck - Depth Game (Unreal Engine)
A B52 bomber lays at the bottom of the ocean near a Mayan burial site. This is a small collection of props I made for the game Depth placed into a small environment. Everything other than the fishes, and particle effects are by me.

Ancient Entrance - Personal Project
In a cavernous landscape lays a large entrance into the mountains left by the Ancients. This is a small environment created in the UDK based of a concept from Guild Wars 2. Everything is made by myself and it took 2 weeks to complete.

Oddworld Environments - Art Tasks
OddWorld Universe style exterior and interior environments. Both environments were created in the UDK and were based of a centeral reference and other oddworld shots. Everything is made by myself and it took 5 days to complete. The main aim of the tests were to see if I could manage the OddWorld style. I passed the tests.

Californian Track - Personal Project
Deep in the Californian shrubland waits the perfect road for a highspeed chase. This is a small environment created in the UDK based of a single reference image. Everything is made by myself and it took 4 days to complete. It was a practise to see if I could work at a industry standard rate.

Zombie Survival Vehicle (WIP) - Personal Project
A world war two half track converted for all your zombie survival needs. This is currently a work in progress high poly model, It will eventually be baked into a lowpoly and textured but I'm taking my time to go into lots of detail to learn.

Loading Dock - Freelance Project
This small asset was done as part of a freelance project, due to the tight deadlines all the textures were entirely done in photoshop. I took special attention to the normals on the bricks. The asset us entirely by myself and took 10 hours from beginning to end.

Copyright Myles Lambert © 2011 All Rights Reserved.